ANALISIS VIDEO ANIMASI INOVATIF DALAM PEMBELAJARAN IPA PADA MASA PANDEMI COVID 19
DOI:
https://doi.org/10.33061/js.v4i2.6658Keywords:
innovative animated videos, science learningAbstract
The study's aims are as follows: 1) describe the scientific learning process using creative animated films; and 2) analyze the benefits and drawbacks of innovative animated movies in science learning during the Covid-19 epidemic. The research method employed is descriptive qualitative research. The study's findings: 1) determine the response of students by providing science material with innovative animated video media; 2) the use of animated video media in online learning makes it easier for students to understand science material delivered by subject teachers; and 3) the benefits of animated videos, which can ease the teacher's task and serve as a tool to help the teacher when giving science material. Make it easy for pupils to grasp the subject, inspire students to be excited about studying, and encourage students to study science topics. The downsides of animated videos are that the process of creating them takes a long time, and there is a requirement for animation software.
References
Anita, T., Arif, S., Anggit, G, W. 2020. Digital Media-based Character Education Model As A Learning Innovation in the Midst of A Corona Pandemic. Webology. 17(2), 103-117.
Arsyad, Azhar. 2011. Media Pembelajaran. Jakarta: PT. Raja Grafindo Persada.
Brillianing, P., & Kusnindyah, P. H. 2020. Kemampuan Berpikir Tingkat Tinggi dalam Pemanfaatan YouTube Sebagai Media Pembelajaran Bahasan Indonesia. Jurnal Ilmiah Sekolah Dasar. 4(2), 282-289.
Delila, K. M., Budiyon. 2020. Pengembangan Media Pembelajaran Video Animasi Materi Volume Bangun Ruang untuk SD Kelas V. JPGSD. 8(5), 1-11.
Lexy J. Moleong. 2016. Metodologi Penelitian Kualitatif. Bandung: PT Remaja Rodaskarya.
Miftahul, K., Sutisna., Slamet, S. 2019. Studi Meta-Analisis Pengaruh Video Pembelajaran Terhadap Hasil Belajar Peserta Didik. Jurnal Biolokus, 2(1), 158-166.
Purwadhi. 2019. Pembelajaran Inovatif dalam Pembentukan Karakter Siswa. Jurnal Indonesia untuk Kajian Pendidikan, 4(1), 21-34.
Relis, A., Nurul, U., Sumarno. 2018. Pengembangan Media Pembelajaran Video Animasi Dua Dimensi Situs Pekauman di Bondowoso Dengan Model Addie Mata Pelajaran Sejarah Kelas X IPS. Jurnal Edukasi, 5(1), 19-23.
Rinto, H. H. 2019. Evaluasi Pembelajaran Pendidikan Agama Kristen pada Kurikulum 2013. Jurnal Ilmiah Religiosity Entity Humanity. 1(1), 18-30.
Sofyan & Abdul, 2019. Pembelajaran Daring Kombinasi Berbasis Whatsapp pada Kelas Karyawan Prodi Teknik Informatika Universitas PGRI Madiun. Jurnal Nasional Pendidikan Teknik Informatika. 8(1), 81-86.
Sudarto, Rukayah, & Rosmalah. 2020. Pembuatan RPP Satu Lembar Berbasis Karakter Bagi Guru SD Mitra UNM di Kabupaten Bone. Seminar Nasional Hasil Pengabdian Kepada Masyarakat. 2, 308-311.
Talizaro, T. 2018. Peranan Media Pembelajaran dalam Meningkatkan Minat Belajar Mahasiswa. Jurnal Komunikasi Pendidikan, 2(2), 103-114.
Downloads
Published
Issue
Section
License
Copyright (c) 2021 Jurnal Sinektik
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Authors who publish this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors can separately make additional contractual arrangements for non-exclusive distribution published by the journal (e.g., publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are allowed and encouraged to send their work via online (e.g., in the institutional repositories or their website) after published by the journal.