Design of Educational Game-Based Learning Media "Si Advent" on the Material of Growth and Development of Living Things in Grade III

Penulis

  • Muhammad Rizky Saputra
  • Feri Faila Sufa
  • Arif Sutikno

Abstrak

This study aims to determine the feasibility of educational game-based learning media design as a science learning media on the material of
growth and development of living things at SD N Tegalayu 96 Surakarta. Researchers use the Research and Development (R&D) method
with the Dick and Carey research procedure model, namely the ADDIE model which has been simplified. Data collection uses interviews,
questionnaires, and documentation methods and is combined with a Blackbox Testing system and validation of product feasibility by
Expert Judgement and learner responses which are analysed using a Likert Scale. The results of this study also show that educational
game-based learning media according to the assessment by material experts get a feasibility percentage of 94.54% with a very feasible
category, by media experts get a feasibility percentage of 81.6% with a very feasible category, by educators get a feasibility percentage of
96.15% with a very feasible category, as well as an assessment response by students of 88.75% with a very feasible category.
Keywords: Design, Learning Media, Educational Game, Science, R&D.

Diterbitkan

2024-02-02