State Protection Against the Negative Impact of Online Games in Modern Globalization
Abstract
Globalization was born as a strong current that flows the transfer of cultural values, products, lifestyles, communication, and
technology. In this era, the ecosystem of world life has relied on cellphones, computers, and the internet to interact. Online
games as a result of advances in science and technology have begun to show a new impact or it can be said that the impact is
unpredictable in Indonesia. Some of the impacts of online games are far from positive because they weaken the development of
the younger generation, including: 1) Relationships with friends and family are tenuous, distant, disharmonious, 2) Decreased
physical activity that leads to health / fitness / long-term threats. This research method is library research, so the role of the
researcher is dominant to ensure the quality of the research. Researchers strengthen their role by exploring secondary data, so
that data analysis is more credible. The results show that the negative impact of online games is already at a critical level,
some cases are (1) murder, (2) health problems, (3) changes in social behavior. In Indonesia, state protection has not yet
emerged in anticipating the negative impact of online games. In fact, the state seems to be blundering because it gives legitimacy
to the E-Sports ecosystem through the formation of a management institution.
Keywords: Protection, Country, Globalization, Online Games