THE MAKING OF EDUCATIONAL GAME AS A LEARNING MEDIA

Penulis

  • Paskalis Limur
  • Siti Supeni
  • Yudhistiro Pandu Widhoyoko

Abstrak

The purpose of this study is how the procedure for making learning media using Smart Apps
Creator. This is done to make children interested in learning so that it has implications for
increased learning outcomes. The method of the research is Research and development using
procedures as follows Analysis, Design, Development and Evaluation.
The results of this study are first, making learning media is used by adjusting the ADDIE
procedure. Second, the learning media product is said to be interesting and feasible to use as
shown by the validation results from the material expert in the Very Eligible category with a
score of 5. A score of 4 is categorized as Eligible. Entered in the Not Too qualification with a
score of 3. Infeasible category with a score of 2. And Very Inappropriate category with a score
of 1.
Keywords: Smart Apps Creator, Learning Media, Educational game

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2023-03-18

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